Portrait of Neil smiling in a navy suit outdoors

I design and build games.

Hi, I’m Neil. I’m a systems-focused game designer with an M.A. in Game Design and a B.A. in Computer Science. I’ve designed and implemented gameplay across multiple genres, and I have project management experience too. My hands-on Unity and C# experience helps me make informed decisions about implementation, dependencies and delivery.

I’ve led projects from start to finish, owning scheduling, task tracking, scope and priority decisions and documented workflows while coordinating delivery across disciplines. I’m most interested in balancing game systems, progression systems, player-driven mechanics, procedural content generation and iterative design.

Games with Dream Foundry Games

Titles built at Dream Foundry Games, across horror, roguelike, shooter and educational genres, plus tabletop RPG software.

Key art for Shadows of Wyrmwood

Shadows of Wyrmwood

Project manager and lead designer

An equipment-management roguelike.

Key art for Tenebris

Tenebris

Project manager, designer and developer

A horror puzzle game.

Screenshot from Leviathan

Leviathan

Designer and developer

An extraction FPS.

Preview art for Through Blood and Dragons: Dragon Wars

Through Blood and Dragons: Dragon Wars

Developer and designer

A fantasy-themed on-rails shooter.

Poster art for Bulvic Academy

Bulvic Academy

Designer and developer

An educational game about compassion and regulating emotions.

RPGsuite.com banner: Tech for the Table Top, with a crew of sci-fi characters

RPGsuite

Developer

A software suite that supports the tabletop RPG experience, including character creation and stat and equipment tracking.

Projects

Personal and academic work, from a procedural platformer to a board game.

Spellbound title screen with the Adventure, Checkpoints, Settings, Controls and Quit menuSpellbound gameplay: a wizard on a mossy forest ledge with coins aboveSpellbound boss fight: a wizard faces a coiled serpent in the forestSpellbound gameplay: a wizard crossing platforms toward a wooden crate

Spellbound

Personal project, in development on and off for years

A procedurally generated 2D platformer where players cast spells, solve logic puzzles and blast their way to victory. Most levels come from Jigsaw, the algorithm I developed for my senior capstone.

Jigsaw paper pages showing chunk examples and start chunksA level generated by Jigsaw with the player path traced in blueJigsaw paper figures of the bubble puzzle, key chunks and end altarA second generated level example from the Jigsaw paper

Jigsaw

Earlham College senior research, 2018

A paper on procedural content generation that cuts the time it takes to build levels for a 2D puzzle platformer.

Neil standing on a glacier in IcelandField team in crampons on black volcanic sand beside a glacial lakePacking drone equipment into a protective caseSurvey map with markers over an Icelandic landscapeA person holding a drone outside a red and white field station house in IcelandThree people gathered around a white drone while preparing equipment

Icelandic Field Studies

Research assistant, 2017 to 2018

Built drone attachments and data analysis software for glacier retreat and archeological surveys in Iceland.

Front of the Bunk House with cedar shingles, window trim and door3D model of the Bunk House wall and roof framing3D model of the Bunk House floor plan with bunks and a tablePlywood floor deck on concrete blocks in the pine barrensWall framing going up with three people working on the deckInside the framed Bunk House with the dog and a window installedSide of the Bunk House covered in cedar shingles

The Bunk House

Designer and builder

An 8 by 10 bunk house for my family’s shared property in the New Jersey pine barrens, sized for two double beds and two singles. A relative suggested it, and I took the lead on the design and construction, from the 3D model to the foundation, framing and cedar shingles.

Feed the Fire title screen with a campfire in a dark forestOverhead view of a desert dune level with a leaderboard of great housesKnights on a round tower arena beneath a king and queenFirst-person view of a presidential desk stacking blocks beside two red buttons

Spawn game prototypes

Prototypes and game jam entries

Twelve games on Spawn, a platform for making multiplayer games, including Feed the Fire, Death Valley, Herd Mentality and Tower Of Glory. Several came out of game jams, and some were winners.

RoboRover title screen showing three planets to choose fromRoboRover gameplay on a purple planet with an orange trajectory arcRoboRover gameplay on a red planet with yellow orbit linesRoboRover gameplay on a blue planet beside a green striped towerRoboRover gameplay on a purple planet with a rover on the horizon

RoboRover

Game jam project

A puzzle game made for the Game Maker’s Toolkit Jam, with robots, space and a loop.

A pixel-art character with spring legs in a dark dungeonAnother Day title in a chalk thought bubbleHelping Hand title screen over a forest roadHaunted menu with a drawing of a mansionA pixel-art bunny with a heart on its chestThe Maze of Balls start screen over a dark mazeTrial of the Four Dragons title with a fallen wizard knight

Mini-games and prototypes

Personal projects

Smaller experiments and game jam work, including Trial of the Four Dragons, Haunted and The Maze of Balls.

Experience

Game development, research and teaching since 2016.

  1. Unity / Game Design Instructor, GameU

    March 2026 to present, remote

    Teaches game development, programming and design using Unity, Roblox Studio, Construct 3 and other creative tools. Gives hands-on instruction while troubleshooting and debugging multiple students’ codebases across different engines and projects.

  2. Game Designer / Unity Developer, Dream Foundry Games

    July 2020 to August 2026, Pittsburgh, PA

    Led and contributed to gameplay design and development across multiple genres, with experience building loot systems, item stat progression and procedural systems. Roles included project manager, lead designer, designer and developer on a horror puzzle game, an equipment-management roguelike, an extraction FPS, an on-rails shooter, a tactical FPS MOBA, a 2D shoot ’em up and tabletop RPG software.

  3. Graduate Assistant, Institute for IDEAS, American University

    January to May 2022

    Worked on an interdisciplinary team building Unity3D augmented reality software that helps remote physicians guide surgical procedures.

  4. Freelance Unity Developer, Upwork

    June to October 2019

    Built loading menus, combat systems, inventory systems and other UI components for multiple projects.

  5. Research Assistant, Earlham College

    May 2017 to July 2018

    Designed hardware and software for drone-based glacial and archeological surveying.

  6. Teaching Assistant, Earlham College

    August 2016 to December 2019

    Ran computer science lab sessions and tutored students one on one.

  7. Climbing Instructor and Admissions Host, Earlham College

    January 2016 to December 2018

    Taught climbing skills and safety, and hosted prospective students overnight on campus.

Skills and education

Tools and methods I use to take a game from prototype to release.

  • Unity
  • C#
  • Python
  • Steam
  • Game Balance
  • Game Analysis
  • Project Management
  • Game Prototyping
  • Debugging
  • Troubleshooting
  • Task Tracking
  • Scope Management
  • Jira

American University

Master of Arts, Game Design

Washington, DC, 2021 to 2023

Earlham College

Bachelor of Arts, Computer Science

Richmond, IN, 2015 to 2019

About

I’m a scrappy programmer, game designer and builder with a multidisciplinary background. I can build a house, a piece of software or a drone attachment. Game design is my passion.

I grew up in the woods outside Ithaca, New York, in an off-the-grid home my father built. A pre-engineering program in high school introduced me to the design process, 3D modeling and manufacturing.

I earned a computer science degree from Earlham College in 2019, then moved to Pittsburgh to work as a Unity developer. I completed a Master of Arts in Game Design at American University, and in 2026 I began teaching game development at GameU.

Away from the screen, I play Ultimate Frisbee and volleyball, hike, cook and play board games. I really love dogs.

Two people sitting by a fountain with a rainbow and autumn trees behind themA group posing with a puffin statue in an Icelandic harborA skier and two dogs on a snowy forest trail
A person holding a drone outside a red and white house in IcelandA dog and a cat on a lawn by a pond, with a solar-powered house behindTwo people playing backgammon at a picnic table in the woods
A group jumping on a mossy Icelandic hillside holding an Earlham pennantA cedar-shingled house with solar panels in the snowTwo friends laughing in a selfie on a brick-lined street
A person doing a prescribed burn in a grass field with a drip torchIthaca Summer Ultimate Frisbee league group photoA group posing on a rocky summit under a blue sky
A person in a plaid shirt holding a broom in the smoke of a prescribed burnTwo people installing a green metal roofThree people gathered around a white drone

Get in touch

Open to game design, development, project management and producing work.

neil.nicholson.ny@gmail.com